21.00 Dollar US$ Player D (Healer) selects the “Match with players in the same http://www.mmotank.com/

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Barter Published date: March 15, 2015
  • Address: Http://www.mmotank.com/
  • City: http://www.mmotank.com/
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with this system, even if there are only 500 players logged in per World (across 15 Worlds), that’s 7,500 players you can potentially be matched up with. Of course, the class ratio of the logged in players will have a huge impact on the matching system. However, we believe we will be able to avoid situations where a player is unable to enjoy the game because there are not enough players logged in when the play. Matching Options We received an inquiry regarding the implementation of the option to only match with players within the same World, but we currently do not have any plans to implement that option.While I understand the idea of “How about we initially get matched up with players on the same World, and if that does not work out, match up with the other Worlds,” this actually leads to a huge decrease in the matching frequency.For example, let’s say there are four players on the Worlds A, B, C, D, and these four players FF14 Gil are wanting to defeat Ifrit.- Player A (TANK) selects the “Match with players in the same World” option.- Player B (DPS) selects the “Match with players on all Worlds” option.- Player C (DPS) selects the “Match with players on all Worlds” option.- Player D (Healer) selects the “Match with players in the same World” option.Player A will enter the queue in the state of “Waiting for a DPS/DPS/Healer in the same World.”Player D will enter the queue in the state of “Waiting for a TANK/DPS/DPS in the same World.”Player B and C will enter the queue in the state of “Waiting for a TANK/DPS/Healer in all Worlds.”The problem is apparent right away. If all players were looking for matches in all Worlds, these four would immediately be grouped together to defeat Ifrit. However, due to this option, there’s a delay in the matching process.While player A and D can switch to all Worlds if they do not find a match in the same World, every player has their own level of patience when it comes to waiting.Let’s say player A waits for 5 minutes and player D waits for 7 minutes. In this case, all players will have to wait for 7 minutes until they are matched. During these 7 minutes, player B and C will wait while they wonder when they are going to be matched. Everything works out as long as these players are willing to wait, but let’s say player B gets tired of waiting and decides to join another party that was looking for an additional member via /shout, changes their role to a healer, or logs out. In this case, the match becomes invalid because one of the players decided to do something else.Therefore, if it was just one player switching from one option to another, the only impact is making the remaining players wait. However, if every player has the option, it hugely decreases the matching frequency.

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