Check with seller 7% off rs07 gold with code MRAN on RSorder 2017 Big sale for Double XP Weekend Until Feb.6

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Books - Magazines Published date: January 23, 2017

In case you missed it in cheap runescape gold the Year Ahead BTS, the next Double XP Weekend hits at 12:00 UTC on the 17th of February!Start preparing yourself for a weekend of skill training, monster slaying delight right now – gather mats and gear to make the most of the +100% XP boost on offer to RuneScape members.

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Full details of Double XP Weekend are available on the website.
Game Jam | See Your Ideas Being Made

That’s right – while you guys are enjoying the XP mayhem, we’ll be live streaming a weekend-long RuneScape game jam.As well as working on their own passion projects, our devs will also be picking up the very best of your ideas and building them before your very eyes.If you’ve got Buy Runescape Gold a top-notch RuneScape content idea that you’d like to see made, please post on our forum or Reddit threads for your chance.

I had 9 friends "actively" playing Runescape Pre EoC , after EoC 2 of them remain playing. why? cause the other 7 botted 3/4 of their playtime (with minimum 3 accounts each) and well they didn't play it, some tried botting but lost those account to a ban-hammer, 1 'returned' to oldschool to do the same thing. Do we count them as 'players'?

Pre-EoC Runescape was 110% goldfest with a botfest?

Note that this is just my side, consider multiple perspectives with the same results from other scapers and EoC lost lots of bots and pk'ers in the end.

But ID does change one important issue- DAILY players vs online at the moment, we're looking through the wrong point of view"Runescape3 doesn't break 50k oftenly". Guess what. It doesn't matter, If I play Runescape 17'00 to 19'00 Greenwich Mean Time+2 today, I contributed to daily player counter, bot only "online at the moment" for those 2 hours, the player base "rotates" it's not synchronized or anything, but it's there. The same purpose of being online less is because there's less DEAD-GRIND, in 2-3 hours of 'gameplay' in end game now earn you the progress that would otherwise take 10 hours 6 years ago. Take mining for example in 2006 here's your mining guide " lvls 1-15 mine copper+tin lvls 15-99 PowerMine iron ores...(or PowerMine granite past lvl50 or coal lvl30), this will take you ~260h to get ONE 99, and the timer if you slowdown AND YOU WILL SLOW DOWN. nice options right? when higher level materials like Mithril Adamant and Runite gave lesser experience. There was no level scaling.

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OSR-Account with 60 attack, 90 strength, 1 defense, 90 ranged
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