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Community Activities Published date: March 17, 2017

most useful of which, so far, has been a simple tool that generates a list of all the meshes presently being rendered in the scene, ordered by Madden NFL 18 Coins their total contribution to the polygon count. Very helpful for telling us where to focus our art optimization efforts.One of the things my polygon-counter tool doesn't do is generate percentages.It would be easy to add, but I consciously decided against it, because it's very easy to be misled by them. I'd have thought that most people in game


know how percentages work, but Madden Mobile Coins Buy it seems to happen all the time when people look over my shoulder at the profiler graph: "Hey, physics is using 30 percent of your frame time – it was only using 10 percent when I looked a few hours ago. Did you break something?"...No, I optimized the renderer, dropping the total frame time from 20ms to 6.6ms. The physics is taking 2ms just like it was before. Kthx.If you're focusing your optimization on decreasing the percentage that a


component takes up, then you can always achieve that by making everything else slower… whenever you're dealing with a percentage, you need to remember to ask: A percentage of what? And whenever you're comparing two percentages, you need to remember to ask: Are they percentages of the same thing?Frames-per-second values are similarly deceptive, because the same piece of work will have a different effect on the number at different points. (Also, shouldn't they be


in Hertz (Hz)? Physics, people!)Say I'm running at 30FPS in a development build, and I've written a new feature. I turn it on, and the framerate drops to 28FPS – that's not so bad, right? Only 2 frames per second dropped? Why, that's only 6 percent of the maddenvip original framerate...Later on in the project, though, when the art's been optimized and we're running at more like 80FPS, I turn the feature on again – and this time the framerate drops from 80FPS to 67FPS. Whoa!

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