Check with seller Gameloft's production VP Julien to MMOGO

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Computer Published date: April 8, 2017

By all sorts of things." Don't spend too much effort making a game realistic. "It's okay to cut corners in games because games are not set in NBA Live Mobile Coins realistic environments," says Devine. On the other hand, "If a game tells me I'm driving 200 miles an hour it better feel like that -- delight your player with feedback."In his conclusion, Devine urged the audience "above all else, make something fantastic! It's easy to say, isn't it? The games industry is the best industry in the world. There is nothing better than making something that entertains someone else interactively."


 


Gameloft, developer and publisher of Cheap MU Legend Zen mobile and digital/online titles, announced a long-term, multi-platform licensing agreement with Epic Games to incorporate Unreal Engine 3 in four of its upcoming games.As part of the agreement, Gameloft will release the games on multiple mobile and downloadable platforms, including, iOS, Android, PSN, and set-top boxes. Though it didn't name the four projects, the Parisian company said two will release in 2011 and the other pair will ship next year.This


 


follow just two months after Epic Games released its Unreal Development Kit, which it used to create the popular and visually impressive App Store action-RPG Infinity Blade, to iOS developers. The company is showing off the next version of Unreal Engine 3 at this week's Game Developers Conference."Gameloft is very pleased to partner with Epic, especially with their ability to stay ahead of the curve and continually place the best game engine technology in developers' hands at any given


 


in time," says Gameloft's production VP Julien to MMOGO  Fournials.Fournials continues, "Using Unreal Engine 3 allows us to push game visuals with remarkable lighting and high-fidelity environments. We are confident that players will enjoy the games powered by Unreal Engine 3."The proliferation of mobile phones is facilitating a rebirth of the indie game movement, one that is making up for a shortfall of innovation in the AAA video game space. This was the message from Vijay Thakkar,

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