Check with seller News.Learn Details of RS Weapon Diversity Beta with Up to 8% off rs 3 gold Till Dec.2

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CDs - Records Published date: November 22, 2019

RuneScape has a huge variety of weapons across every combat skill – from swords and axes, to staves, to swamp lizards. RS Weapon Diversity Beta has been announced this month, allowing you to try out 16 different changes and their new effects. You could learn the details below with runescape gold and join in the Weapon Diversity Beta from June 4th.


How to Join the Weapon Diversity Beta


The beta will go live on June 4th, and run for a whole month.Offical news post will be updated with a link you can click when the beta is live , and you can click it to start testing once its live sign in with your RuneScape account.


Try out in RS Weapon Diversity Beta


During the Weapon Diversity Beta, you will be able to try 16 different weapon changes and their new effects:


1.Melee
Dagger -- Dagger will have a chance to also attack the target but its “auto” damage. This applies to both main-hand and off-hand if there are daggers, meaning that it is possible to hit and then hit with both daggers at the same time.
Spear -- All bleed effects now last 50% longer, this applies to Slaughter, Blood Tendrils, and Dismember.
Scimitar----While wielding a scimitar in the mainhand slot, there will be 5% of damage given applied as a DoT, lasting for 7.2 seconds. The DoT is increased to 10% while dual-wielding scimitars.
2h Sword -- The 2H sword's new weapon effect will be to heal for a percentage of all critical hits, making it perfect for drawn out battles. 5% of your critical hit will be applied immediately as an instant heal to the player.
Mace -- 200% of the entire equipped prayer bonus is added to strength bonus while wielding a mace. This effect will stack to 300% while dual-wielding maces.
Maul -- +5 tiers of damage but -5 tiers of accuracy.
2.Range
Shortbow – Shortbow RuneScape actually deals 6% more damage, but there is -1% damage for each tile distance between the player and his target.
Shieldbow – Defence abilities cost 20% less adrenaline to use.
1h Crossbow – 2% chance whilst using a basic ability to use the same basic ability at the same time
2h Crossbow – A 5% accuracy buff is offered without a timer after standing still for at least 3s.
Throwing knives – Minus 5 levels in weapon damage and accuracy but the global cooldown is now only 1.2 seconds rather than 1.8.
Throwing axes – With throwing axes, players can gain 4% adrenaline with the main-hand weapon and 2% with the offhand weapon.
3. Magic
Air spells – With an air spell selected, every hit will increase the armour by 1%, this can stack up to 10% and lasts for 10 seconds.
Fire spells – While using any fire spell, there is a small chance to activate an extra Combust ability.
Water spells – A small globule of water will be left behind when dealing the killing blow with a water spell.
Earth spells – Players can deal 20% more damage whilst their target is stunned or bound.


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