Check with seller It's hard getting used to up always being up

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Art - Collectibles Published date: April 22, 2015

In most cases, a runescape game likes to walk you in by giving you the basics on what it is you're supposed to do and how. Darkwood more so puts you in a pair of roller-skates, sets you at the top of a hill and gives you a nice slap on the back.Mere moments into the runescape game you find yourself scavenging through a ruined house looking for anything your sweaty palms can wield to protect you from whatever it is that's lurking around the corner, when you hear a voice calling out for help from the opposite side of a door. At this point your instincts are telling you two things simultaneously. One being, don't open the door because that guy is crazy. The other, obviously being open that door because you're crazy. The psychotic man turns out to be your first engagement of the runescape game and either you have cat-like reflexes and figure out how to fight back and kill him, or you die. Quite often you fall into the latter category, but fret not because in Darkwood dying happens. It's natural, in my case it seemed more natural than living.It's quite obvious that the team at Acid Wizard Studio designed this runescape game to make runescape players suffer, and suffer they will. When you die you find yourself reawakening the day after, and about 10 minutes into runescape playing I had very easily made it onto day five. The runescape plays very well putting runescape players in an top-down view sandbox world with the stressing need for survival.The top-down style makes seeing what's in front of you very difficult, which really takes a toll on the runescape players mind leaving you to wonder if you're seeing things, or something really did just run back into the brush. More often than not I found myself rooted to the spot staring in one direction thinking something was coming my way. The controls are fairly basic, although having not runescape played a top-down adventure in a long time I found myself having difficulties adapting. It's hard getting used to up always being up. The combat is fairly unique, making use of both, right mouse button (RMB) and left mouse button (LMB).The awkward violinist who thinks you're not from around hereThe runescape game does it's job in providing a haunting atmosphere. The environment sounds always make you feel like something is watching you and the music is enough to make the hairs on the back of your neck stand up. Along the way you run into some pretty unique characters who add to the complete oddity of it all. The Wolf Man was the first character I met in the runescape game and he brought back memories of the Merchant from Resident Evil 4.The next character I ran into was Piotrek, who can be seen in the above video, and he was actually a delight to find. He's goofy, and he made me forget where I was, but once the conversation came to a close the fear resumed. Although the runescape game is still in development, chapter one of Darkwood has be an overall enjoyable experience and leaves me greatly looking forward to what the future holds for the story, and the runescape game.

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