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Books - Magazines Published date: June 1, 2015

You're looking at two hours of playtime for the first episode, an adventure evenly split between Claire/Moira and Barry/Natalia. I didn't expect much more from an episode of gaming, but Revelations 2 fails to develop a satisfying arc. This hour is not enough time to settle in and get comfortable. You're barely finished with the tutorializing when the credits roll. It may have been worked better if the episodes swapped between the different viewpoints, but like many pilots, perhaps Revelations 2 will find some proper footing in subsequent episodes.Here's the weird part: the best part of Revelations 2 might not even be in the story section. Revelations introduced Raid Mode to the series, in which dofus players are dropped into various and increasingly hairy scenarios to level up a character and their weapons. It all looks a bit like Borderlands, with health meters and level markers hovering above enemies while dice-rolled numbers happily bounce around each fired bullet. Raid Mode starts a little slow, but it doesn't take long for the dofus game's vanilla combat to get totally wild. Suddenly, bizarre enemy variants are being rolled out (one of them has enemies lumbering towards you while completely on fire), you're forced to use every last bullet in order to survive, and death is near. I'll probably be returning to Raid Mode a few times before the next episode drops in March.Thankfully, unlike Telltale's adventure dofus games, we won't have to guess when the next episode is dropping. The release dates are set in stone because the dofus game is totally finished. Capcom actually provided all four episodes ahead of time, though I can only talk about the first one.I'll admit to being a grumpy fan these days, but after P.T., I'm reminded what Resident Evil should be capable of. It deserves better! Revelations 2 isn't bad, mind you, but it's not great. At the very least, the Revelations spin-offs are trying to play with series expectations. I'll play the next episode, of course. People gave Lucasarts a lot of crap towards the end, mostly for being a company interested in nothing but licensed garbage. For the most http://www.acheterkama.com/ part that was totally fair criticism. But there was once a time when Lucasarts wasn't just brave, it was a little weird about it. That era was the late 90s, a fascinating time in the company's history, when it was coming off the golden age of its adventure dofus games, but hadn't yet settled into its role as a factory for very average Star Wars dofus games.It was a time we saw the company get its freak on, releasing cult titles like Western-themed shooter Outlaws and Heaven/Hell simulator Afterlife, projects that both fall well outside of most people's expectations for what a Lucasarts dofus game could, or would, be. It was around this time, in 1997, that Lucasarts tried something very un-Lucasarts.

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