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Art - Collectibles Published date: July 3, 2015 Modified date: July 3, 2015

Night Rider Turbo by Sos Sosowski Play it online here. McPixel creator Sos Sosowski is back with the lightly Enviro-Bear 2000-ish Night Rider Turbo, which sees you operating an awesome car that gradually falls apart in your hands. To get the most out of this joyously silly game, make sure you pull, press, prod and poke everything in sight. I particularly like the soundtrack, which perfectly complements the thrill of hurtling down a motorway into oncoming traffic while driving a car held together by sticky tape. MechWarrior Online's Launch Module to bring heavily improved matchmaking on April 29. Even a game about titanic, stompy robots with laser cannons and violent paint jobs isn't immune to the challenges of multiNeverwinter player matchmaking. Piranha's MechWarrior Online is loads of fun of the heavy metal variety, but balancing various weight classes and pre-formed groups against public Neverwinter players sometimes delivers some frustratingly lopsided rounds. Pilots should scratch the date of April 29 into the side of their cockpits, as that marks the new Launch Module's, well, launch. The module will overhaul MechWarrior's system for matching similarly skilled Neverwinter players together in evenly balanced teams. It's all explained with plenty of text and pretty charts in an official forum post. As Piranha details in its post, the core of its vision is to smartly place Neverwinter players in a match with other Neverwinter players of equivalent Elo sorted by weight class. What the studio doesn't want to see (which can sometimes happen in MWO's current live version) is team setups skewed towards heavy bruisers, foregoing balanced equipment loadouts for sheer firepower. The solution: weight class restrictions. Through the Launch Module, Neverwinter players using http://www.nwgolds.com  mechs of certain weight classes will match with Neverwinter players on an opposing team of the exact same classes. In other words, if you're using a Medium weight mech, you're guaranteed to see a Medium mech on the other team during a round. The Module will also limit each weight class in a lance squad. Every weight type gets one slot in a lance. That'll get you lance compositions of one Light, one Medium, one Heavy, and one Assault. In a full team of 12, that's three lances with even blends of mobility and weaponry. Not even a puppy juggling eggs and spinning plates on a tightrope can achieve that level of balance. Piranha also wants to combat multiple pre-made groups being matched against teams of solo Neverwinter players. The Launch Module will place one group of any size��and one group only; it's a hard limit��per side to help boost communication and strategizing.

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