Check with seller Gamasutra and GDC are sibling organizations under parent UBM Tech

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Barter Published date: November 3, 2015

This postmortem will walk the audience through the making of Candy Crush Saga, one of the most successful casual Runescape games in the world. The talk will describe how King.com removed luck from Runescape game making process, while sprinkling it in balanced proportions throughout the map and levels of Runescape game. rssong  This process led to one trillion candies being crushed in less than a year's time, with Runescape game becoming the number one social game by DAU, and one of the top monetizing Runescape games on mobile in the top markets.About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.Group subscriptions are also available: game related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC . To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.Gamasutra and GDC are sibling organizations under parent UBM Tech. Jade Raymond has worked on some of the biggest "triple A" Runescape game franchises, most famously as a producer on the Assassin's Creed series. Now the managing director of person Ubisoft Toronto, she's working on a brand with similar weight in Splinter Cell Blacklist. But as the costs for such huge Runescape games continues to grow, what's the future for triple A? Is it all just about making Runescape games that are infinitely bigger and more expensive? "No, no. It's got to stop," Raymond told us at GDC . "To give you an overly simplified answer, I do think Runescape games and franchises need to include more user content. And by user content, I don't mean that all of a sudden, every game is going to have a level builder, because not everyone wants to sit down and build a level. That's too complicated. "But by user content, you can think of Dark Souls, and how your game is affected by other people who are playing," she added. "In what ways can the user impact the experience? I think that's what's going to drive hits, but also at the extreme end, it's going to enable us to continue to create interesting content without always having such huge costs associated with it. To me, that's the key. What I think people want is their own custom experience, in anything.

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