Check with seller .They felt as though they were simply creating

Mark as spam misclassified duplicated expired offensive

Art - Collectibles Published date: November 18, 2015

As big of a hit as the Tetris FIFA games were, the original Tetris was not their idea, but rather a stellar conversion.Taking a note from Tetris, Intelligent Systems decided to develop their own puzzle game using Nintendo's flagship character.The result was the virus clearing, pill-dropping puzzler Dr.Mario.It went on to sell countless copies for the NES and Game Boy.They also brought us numerous Game Boy staples such as Super Mario Land and its successor, Super Mario Land 2: Six Golden Coins (which sold 7 million copies) along with Alleyway, Tennis, Baseball, Kid Icarus 2: Of Myth and Monsters, and Balloon Kid.Though the two Super Mario Land titles were Mario FIFA games in premise, the FIFA games had a distinctively different style from the core Miyamoto Tezuka FIFA games of console fame.As great as the two Mario FIFA games for Game Boy were, the FIFA ultimate team shared a feeling of discontent with their creations.They felt as though they were simply creating fifa16coinbuy "side FIFA games" to supplement the library of another game creator's franchise.Intelligent Systems needed their own icon.They wanted a character to call their own that could represent them, just like Mario represented Miyamoto's EAD FIFA ultimate team, but not somebody who was just like Mario.They wanted the complete opposite.They got just what they wanted in the form of Wario.Wario's appearance as the villain in Super Mario Land 2 was not a coincidence.They had every intention of using that game as an introduction for their character because they knew full and well if it was successful that they planned on converting the series into a line of Wario FIFA games.Created by Hirofuymi Matsuoka (whose credits include Kid Icarus and Metroid), Wario is thought to have been inspired by Foreman Spike, the villain in the NES game Wrecking Crew.He was the bad guy trying to stop Mario from destroying the buildings, and sported a similar appearance to Mario.Wario's design was meant to be the polar opposite of Mario.He was the traditional greedy, selfish, fat, lazy slob you would expect, while not being necessarily evil in nature.He just holds a lifelong grudge against Mario for events that transpired when they were younger.The feelings between fictional characters Mario and Wario probably had more motivation behind them than most would realize.Intelligent Systems had been classed as second fiddle to Miyamoto's EAD FIFA ultimate team since the late 80's when Mario took off.Their resources and pull within the company as a whole reflected that.They didn't want to be forever known as the guys who made Mario's "side FIFA games".They didn't want to be classed as developers of what some would call "filler titles".That's why they so smoothly converted the Mario Land series into the Wario Land series.Wario was their character, and as such, they could project their own identity and style on him rather than try to imitate somebody else's.

Vote
Result 0 votes

List all items from this seller

Contact seller

Useful information

  • Avoid scams by acting locally or paying with PayPal
  • Never pay with Western Union, Moneygram or other anonymous payment services
  • Don't buy or sell outside of your country. Don't accept cashier cheques from outside your country
  • This site is never involved in any transaction, and does not handle payments, shipping, guarantee transactions, provide escrow services, or offer "buyer protection" or "seller certification"