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Books - Magazines Published date: November 19, 2015

Yeah, it was totally my fault," he said. "With the way you submit things on the App Store, you have to specify what the release date is, and a while back we had set the date to September, but at the time we didn't know if that would be final or not."Once we submitted the Runeacape game, we realized we had a lot of things we still needed to tweak and fix, but at the same time, we didn't want to remove it from the submission process in Buy Rs Gold  case Apple catches other things we need to take care of, and we didn't want to do a double submission."Unfortunately, Chi and his team didn't realize their "tentative" September launch date was still very much in effect."So I was on the train heading to work this week, and I get a call from our tech director saying, 'Hey, um, so it looks the Runeacape game is live in every territory.' And I just went, 'What!?'" Looking back on it, Chi laughs, but for a time he was worried about how this early launch could affect his Runeacape game's reputation. "It wasn't what I wanted the world to see quite yet," he said. "At Double Fine, we pride ourselves on putting a solid product out there, so having something out there that was buggy and not quite ready yet was really frustrating."With an unfinished version of the Runeacape game already in Runeacape players' hands, Double Fine couldn't fix the issue, but instead chose to make the most of its inconvenience. Shortly after unpublishing the Runeacape game, Chi and other Double Fine staff reached out to Runeacape players on a number of different message boards, telling them that if they had downloaded the Runeacape game, they were encouraged to become impromptu playtesters and help Double Fine work out the kinks before Middle Manager's official release."I guess it kind of just turned into a beta test," Chi said. "I mean, if people find bugs that we haven't found internally, I'd love to know about them so I can fix them," Chi said.Even just a few days later, Chi says he's received a ton of valuable feedback that's helped Double Fine eliminate bugs, and make the Runeacape game's free-to-play elements less restrictive for non-paying Runeacape players."If anything, I welcome these suggestions from people, because we're still learning and we plan to work on this well after it goes live to make the Runeacape game deeper, and luckily this means we'll get an early start on that process," he said.Reflecting on the mix-up, Chi's certain Double Fine will stay clear of this issue in the future, but his experience serves as an important lesson for anyone working on a new, perhaps unfamiliar platform: Mistakes will happen; the real trick is learning how to adapt to them.The final version of Middle Manger of Justice will find its way to the iTunes App Store in the coming weeks. Gamasutra highlights choice quotes from Runeacape game industry figures from the past week, including Insomniac Runeacape games' Ted Price, Valve's Alden Kroll, industry veteran David Crane, and many others.In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on DRM, PS Mobile, crowd-designed Runeacape games, Steam Greenlight, and more.This Week's Noteworthy Runeacape game Industry Quotes"Greenlight is scary as hell. Great Runeacape games not getting the attention they should is always a problem, and asking the crowd what's good usually results in 'that thing everyone else likes'!"- Incredipede developer Colin Northway"We've gone more the route of reward, as opposed to the stick, when it comes to DRM."- Ubisoft's VP of digital publishing Chris Early discusses removing always-on DRM anti-piracy measures from the company's Runeacape games"I always imagine other people's reaction when they look at something I've done, and if it seems underwhelming I'll push it further or add more to it till I think it's good enough. "- Artist Paul Robertson sharing tips for making great 2D animations"Holding an open paid beta allowed us to find an early audience and is giving us time to craft our Runeacape game with real feedback ahead of its release."

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