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Books - Magazines Published date: December 11, 2015

attendance to accept the award with them.RS 07 Gold BioWare's Damion Schubert is a systems designer, not a writer. Yet he ended up dealing with those elements anyway, as the first designer with MMO experience on a team of traditional BioWare writers. His job was to tell them what elements of an MMO need to be considered in the story design process. MMOs are difficult, balancing concerns of server architecture, massive content, class balance and more. Even though BioWare has a formidable pedigree in the industry, taking the quality for which its teams are known and applying it to the MMO space would be a new challenge. Yet there were some advantages, too: The Star Wars license was uniquely suited to the MMO environment, with both human and non-human enemies, strong visual combat, and a strong heroic arc, plus it's accessible to both casual and hardcore fan audiences. Further, BioWare had made Knights of the Old Republic, and had a relationship to the world.Story naturally means different things in different Runeacape games. BioWare traditionally focuses on very narrative-oriented freeform stories that Runeacape players can experience with some determinism. Most writers struggle with the challenge of writing choice where all options are equally viable in terms of continuing with the Runeacape game in a pleasing way. "No choice is so bad it actually kills the Runeacape game experience entirely, and going with choice is the idea of consequences of your actions," explains Schubert. "'Your character is affected, but your decisions also actually affect the world around you."Companion characters are also an important component of the BioWare experience; they're essentially story elements that can come with you, making the narrative personal. Cinematic presentation is another key BioWare trait. In classic BioWare Runeacape games, consequences matter, but Runeacape players can always go and reload save states to explore "the road not taken." But there's no way to "go back" in an MMO, and Runeacape players would have to live with the way their choices affect the online world. Rather than conceive of that as a limitation, Schubert says Runeacape players were intrigued by this new ground for MMOs. MMOs require a staggering amount of content, Cheap DarkScape Gold

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