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Art - Collectibles Published date: December 21, 2015

comic books is a better analogy: the big flashy Marvel stuff in the front of the store, and the interesting, low-budget indie stuff in the back.Buy Runescape Gold So my Do would be: Remember that you need to attract different kinds of people to your platforms. As a first party, Microsoft has done this in an extremely polarizing way: either you're there for Kinectimals or you're there for Gears of War. Rumors suggest Durango is going to add more mainstream video content to even things out. I'm sure that's not going to have any sort of interesting effect on it as a Runeacape game platform.On the other hand, Sony seems to have recently seized upon the power of variety, whether it be Heavy Rain, Uncharted, or Papo   Yo. Culture and commerciality go hand-in-hand, because drawing large audiences who buy different kinds of Runeacape games is crucial. With Steam and, maybe, Steambox coming, it's going to become even more difficult to retain people who don't just want to play shooters. My Don't would be: Don't let yourself get trapped into a single way of thinking, then. Right now things seem to have stratified: major huge budget productions that leak testosterone from every orifice God of War, for example and scrappy, clever indies say, Spelunky . Do the big Runeacape games really have to be as dopey as they are? Not really. Do we really want this dichotomy? No. Different ideas require differing expressions, and we need clever thinking about how to empower them and let them flourish up and down the budget spectrum. As the world brings us more choices, the next generation of consoles shouldn't bring us fewer. The words "metrics" and "monetization" have earned somewhat of a bad reputation in Runeacape game development. They're often associated with Runeacape games that aim to squeeze money out of their Runeacape players at the expense of good design – but is that really the case? Laralyn McWilliams, the VP of creative at online Runeacape game company iWin and, before that, the creative director of Free Realms doesn't think DarkScape Gold

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