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Barter Published date: January 5, 2016

and digital purchase. This issue also features a detailed look at the process of closing a development studio, trends from the SIGGRAPH 2012 show floorRunescape Gold, and more. You can sign up for a digital or physical subscription combo for the magazine now, or download the Runeacape game Developer iOS app to buy individual issues. Individual digital issues are also available via our store. In many ways, we still don't know how to tell a proper interactive narrative. Sure, our video Runeacape games can tell great stories. They can make us challenge our perceptions and weep openly as we experience some of the most beautifully poetic dialogue ever written. But the actual art of telling those stories in a way that is unique to Runeacape games as a series of decisions and interactions remains elusive.That challenge is hard enough in a single-Runeacape player Runeacape game, but add in multiple Runeacape players and it becomes even more daunting. That is what interactive fiction author Emily Short pictured along with cohort and AI specialist Richard Evans set out to do with their joint venture Little Text People, which was acquired by Linden Lab earlier this year.At a talk at GDC Online on Tuesday, Short shared a few of the design lessons she's learned from the experiments Little Text People has been conducting, mainly through an 8-Runeacape player simultaneous text-driven Runeacape game she and Evans have been working on and playtesting for some time now.1. Everyone's a starEven in a Runeacape game, every Runeacape player has to feel as if they are playing out their own personal, unique story. They cannot feel as if they are in a supporting role, or their investment in the narrative will fall apart.One simple solution is to simply write around it. In Short's Runeacape game, every character has a different arc through the overall group narrative.Buy Runescape Gold They also have a personal prologue introducing the character and its personal goals, as well as an epilogue separate from the shared story ending that

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