Check with seller Black-Friday-Tony-Dorsett-Jersey

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Animals Published date: September 3, 2016

The game goes on to calculate a Wii Fit Age for the user based on your balance test results, actual age http://www.thenflcowboysfanatics.com/Black-Friday-Travis-Frederick-Jersey/ , etc. Again, this is a very shaky measure of one's fitness that could mislead people.

The Training section of the game is broken down into four sections: Yoga, Balance Games, Strength Training and Aerobics, all of which can be done without spending the $89.95 suggested retail price for Wii Fit.

Let's break down the Strength Training section as an example of some of the flaws in this game. The first exercise is a Single Leg Extension, which is more of an exercise in balance than a strength training exercise. Also, leg extensions do not mimic a real life use of the leg, and the leg extension machine is perhaps one of the worst machines in the gym.

The next exercise is torso twists, which is more of a dynamic stretch than a strength building exercise http://www.thenflcowboysfanatics.com/Black-Friday-Tony-Romo-Jersey/ , especially in the absence of any weighted bar or dumbbells. That is followed by the push-up and side plank. Now, I'm a big fan of both of these exercises, but they are not for the de-conditioned. Most men are not capable of doing pushups with correct form, and women usually start out with the modified push-up until they have the strength to do regular form.

The next exercise, jack-knifes, is for people who are advanced in their training. It violates one of the basic principles of fitness professionals around the world - never put a de-conditioned person on their back on the floor for anything. Lastly, the game makes the user perform lunges, which are great muscle builders. However, like stated before http://www.thenflcowboysfanatics.com/Black-Friday-Tony-Dorsett-Jersey/ , you don't need to buy a game system to do them.

Overall, I give Nintendo credit for trying to make a game that tries to get people to be more active, which is more than can be said for other video game manufacturers. However, this will not do anything in terms of chipping away at the American obesity problem. In fact, I'll go out on a limb and say that the video game industry needs to follow the route of the tobacco and alcohol manufacturers, and state that excessive use of their product could lead to inactivity and obesity, rather than try to make a half-hearted effort at increasing American activity levels.

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